Base Stats

to determine stats and saves roll 12d10. These numbers will be used for the BASE numbers. Reroll if the total is 60 or under, and reroll any ones.

Put these numbers into your stats and saves as wanted. These are:

Dexterity

Strength

Speed

Endurance

Vitality

Intelligence

Wisdom (affects magic skill)

Charisma

SAVES

Evasion

Perception

Fortitude (anti poison etc)

Willpower (anti magic etc)

For Dex, endurance, int, wisdom, charisma, and all saves multiply by 5 for your modified stat. Keep the base and modified numbers seperate for later math.

the rest of your stats are multiplied by one.

RACES OFTEN HAVE VARIED STAT MULTIPLIERS OR BASE NUMBERS. Make sure to check your race page for these.

Each race will have an increase of +5 to one base save, make sure to check this.