Stabilize

Often a cleric is faced with allies on the brink of death. By pouring healing energy into the downed ally, they are able to temporarily stall death and grant a chance to heal them or move them to a safer and better equipped location.

Effect: Stabilizes a downed ally for 3 rounds. Does not awaken them and leaves them at current HP. Being healed to positive help will 'revive' them.

Drawback: 'revived' allies with this skill have a noncurable bleed for (lvl)d10 until they hit 0 hp and faint once again.

mana cost: 75 mana