Heal Minor wounds

The caster places their hands on an injury and begins to heal the wounds with magic. A very weak but helpful heal, it isn't mana efficient and best used in emergency situations or right before large battles where other healing isn't available. Not very helpful in combat as contact is needed.

Effect: Heals a single target for 1d10+5 health.

Drawback: Requires contact

Mana cost: 25 mana